Anyone for a swim?
For days now, people have been walking around
the office muttering "water" under their
breath. Being the curious type and realising that
none of them where about to die of thirst, I put
two and two together and deduced they were all
muttering about the water in TRS. Late nights
at the office, many unspeakable words and frazzled
people lead me to believe that something big was
underway!! Pulling Tony aside and asking why everyone
seemed to be walking on razorblades, I was told
that the new water features in Trainz were being
a little troublesome. Today however, I knew they
were going to crack it and at about 4pm this afternoon,
Robin called out "Come and have a look at
this!". I could tell that everyone was pretty
chuffed with themselves, so I ambled over to have
a look at what all the fuss was about. With 10
people crammed around a PC, I saw what the big
deal was ....
The water in TRS is staggering!!! In fact, I
touched the screen to see if it was wet! I'm no
graphics expert but I can say that I could see
myself on the river on my layout and going for
a swim! The new water not only "moves",
as in there are ripples etc, but it also reflects
the sky!! On a bright sunny day (in your layout
of course!) the water gently laps and looks so
inviting. Change the sky to Cloudy and Dull, and
the water suddenly takes a different form. After
pleading Tony and Robin for the chance to post
some screenshots of the water, they said "yes"
so here it is! But remember, as it's not moving
in a screenshot you only get to see half the effect!
Oooh - I'm so sorry you can't all see it. Tomorrow
I may have a BBQ down by the river on my layout!!
The photos were taken in surveyor using the very
useful ALT-FLY command. They have not been retouched
in any way. All that has changed between each
screenshot, are the clouds or time of day.
During the day I have spent more time working
with the minibrowser for scripting and I had a
very useful meeting with Greg, Tony and John to
discuss some issues that the scripting community
were having with Trainz scripting. Also for discussion
were issues that I saw with TRS from a scripters
point of view. It was pleasing to be able to sit
down with the management of a games company and
have them listen, and more importantly, act, on
issues that you see.
So, enjoy the water, but remember that you can't
see the most awesome effect - its movement!