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Scripting
Tutorials
An extensive resource of Trainz
Scripting tutorials and Utilities.
gstafleu
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The
SimpleLoco Tutorial
This tutorial lets you build a simple
loco in Gmax. No previous Gmax experience is necessary,
it takes you through everything step-by-step
gstafleu
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3D
Modelling & Animation / Graphics Editing
Create art files used in the Trains tab in surveyor using
Photoshop
or Paint
Shop Pro.
Phil_C
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Axle
Creation/Reflective tutorial
Create an axle, add the textures, map the textures and apply
a shiny texture to the bogey wheels suitable for rolling stock.
The methods used to create the object and apply the shiny
textures can be adapted to any Trainz object.
3D
Studio Max
GMax
Phil_C
|

Flatcar
tutorials
Learn how to create a box and texture it, add the required
attachment points, export it and then create the config.txt
file. The methods used to create the flatcar can be adapted
to any Trainz rolling stock item.
3D
Studio Max
GMax
Phil_C
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Smooth
Radius tutorials
Learn how to radius the edge of a box. The methods used to
create the radius edge can be adapted to any Trainz object.
3D
Studio Max
GMax
Phil_C
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Dynamic
Brake Blister tutorials
Learn how to create the dynamic brake blisters used on many
North American Locomotives.
3D
Studio Max
GMax
Phil_C
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Illuminosity
Transparency tutorials
Learn how to illuminate the numbers on a numberboard for a
locomotive and create transparent windows. Also learn how
to create backlit alpha numbers.
3D
Studio Max
GMax
Phil_C
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Spoked
Wheel tutorial
Learn how to create a spoked wheel and axle for a locomotive.
3D
Studio Max
GMax
Phil_C
|
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Fan
Animation tutorials
Learn how to animate the fan blades for a locomotive. The
methods used to create the fan animation can be adapted to
any Trainz object.
3D
Studio Max
GMax
Phil_C
|

Steam
Animation tutorials
Learn how to animate steam related mechanism for a locomotive.
3D
Studio Max
GMax
Phil_C
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Pantograph
Animation tutorials
Learn how to animate a pantograph for a locomotive.
3D
Studio Max
GMax
Phil_C
|
|

Cut
and Paste Tutorial
Learn how to cut around an object using Photoshop
and Paint
Shop Pro.
Phil_C
|

Layer
and Blend Tutorial
Learn how to use layer effects to simulate different surfaces.
Photoshop
Phil_C
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Reskin
Tutorial
Learn how to create a reskin of an existing non default rolling
stock item.
Phil_C
|
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Coal
Load Tutorial
Learn how to create an industry compatible animated coal
load tutorial.
Phil_C
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Folder
and File Name tutorials
Learn where to place files and the naming conventions used
for files and folders of Trainz items.
Rolling
Stock
Scenery
Bogey
Spline
Phil_C
|
Advanced
locomotive tutorial
Build an EMD style locomotive from the ground up using an
assortment of tools.
3d
Studio Max
Gmax
Phil_C
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Make
a scalebox reference for modeling
This is how most creators make
locomotives from drawings. Shows how to make reference
planes with drawings on them within your modeling program.
slugsmasher
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Making
an Interior
Basic tutorial on how to make an initial
interior mesh model. This is what you start with before
making cabs. Also has info about a.outsideview attachments.
slugsmasher
|

Making
a Texture Map from a Drawing.
How to develop a texture
from a simple drawing. Good technique for basic buildings
and simple structures.
slugsmasher
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Brick
Box Tutorial
I created this tutorial to demonstrate how fast
and easy it is to get a custom
object into Trainz.
GaryP
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Multi
Textured Box Tutorial
In this tutorial you will be creating another box,
and you will be doing most of the same things as you did in
my first tutorial, but the difference is, you will have a
model that has a different
picture on each side.
GaryP
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House
with Lighted Windows
This tutorial goes over the concept of creating
windows that will "light
up" when it gets dark in Trainz.
GaryP
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TRAINZ Content Creation Procedures
This
document is designed to be read by persons intending to
create 3rd party content for Trainz Railroad Simulator 2004
(TRS2004) or those persons who are interested in a behind
the scenes view of how content is created
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Trainz Paint Shed
Customization Guide
The purpose of this
document is to assist the production and installation of
custom Trainz Paint Shed assets. |

A Beginner's Guide to Trainz Railroad
Simulator 2004
by Tim Court. This is the first of a short series
of basic articles
which will allow you to run a train using the new methods employed
by Trainz Railroad Simulator 2004. |