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Overview
With
Service Pack 2, it will be quick and easy to set up an entire working
railroad in Surveyor and then watch your creation come to life in
Driver. You can interact with your Drivers as much or as little
as possible as each one carries out his predefined orders. There
are no limits to the number of drivers you can issue orders to,
and no limits to the number of orders you can issue each Driver
- so the only real limitations are your imagination and your hardware.
With the flexibility of our TrainzScript language, you can extend
this functionality even further.
Running Timetables and Schedules
Using the new Schedule Rule (in Surveyor), you can now tell your
Drivers where to be at what time. Run as many schedules as you like,
and follow the progress of each Driver by examining their Timetable.
For example, Driver Bob departs London Kings Cross at 11.37am, with
a schedule to stop at all stations to Peterborough. Bob will stop
at each station to load and unload passengers, then depart at his
predetermined time. He'll also let you know whether he is on time
or running behind schedule. Of course you also get to take over
and run the schedule yourself.
Loading
and Unloading Passengers
Set the rate at which passengers arrive at each station throughout
the day. Allow for morning or afternoon peak hours or a double peak
at busy interchange stations. You can also set the type of station
to determine what percentage of your passengers are going to disembark
at each station. Passengers gather on the station platform over
time. When the train arrives, the doors open and your passengers
fade out from the platform and fade in onboard the train (1).
(1) This animation effect currently only applies for certain scripted
assets. Other assets are compatible however the passengers do not
visibly animate at stations or appear in carriages. We anticipate
a large number of custom items will made available by 3rd Party
creators that takes advantage of this new functionality.
Improvements to AI
We've been busy giving our AI Drivers some basic training, so you'll
find that they'll do what you tell them to in most circumstances.
They anticipate when to stop better than before and give you improved
feedback on why they can't get to where you want them to go (such
as "waiting for access to junction 123"). If they don't
perform as you expect, we suggest that you check your signalling
and nearby traffic as well as giving clearer instructions (such
as adding trackmarks as waypoints to a destination).
Multiple
trains per junction block
AI Drivers are now allowed to enter a junction block that is already
occupied by another train (as long as there are signals to separate
the trains). This means that you can have more prototypical routes
with many miles between junctions and trains queued up throughout
that stretch of track. It also means that if they want to turn around
mid-junction, you will have to manually clear the blockage.
New
Interface Controls and Driver HUD
We've added new interface hotkeys (F6-F9) which allow you to toggle
each interface component on or off. The standard Driver HUD shows
the current time by default, and there is a new Custom HUD which
shows Next Speed, an Odometer reading and the current gradient (at
the position of the front loco). You can also add new Rules to bring
up additional information in this Custom HUD. For example, a rule
which outputs the distance to the next speed sign or signal, or
even the estimated time of arrival at your destination.
New
Mini Map
The Mini-Map has been given a thorough overhaul and is much clearer
and easier to use. You can zoom in closer, labels are easier to
read, and you can turn various components on or off such as gradients,
labels or even the background textures.
Ability
to Save Orders in Surveyor
This is one of the biggest new features of SP2. In Driver Setup
(in Surveyor) you can now issue orders to each Driver and save them
with the Session. This means that when you start your Driver Session,
all the locos begin moving and carrying out their tasks. Of course
you can still take over and control any or all of the locos at any
time. Of course orders need to make sense so make sure you issue
a Drive Command before Run Load at an industry.
Ability
to Edit Current Orders
When in Driver, you may want to give a Driver a new set of orders,
or change the order of completing his tasks. It is now as easy as
dragging the orders to a new position in the list or inserting a
new order wherever you want.
More
Drivers per Session
The limit of 7 Drivers has been removed and now the only real limitation
is the machine that you are using and your capacity to control dozens
of Drivers. Please note performance will be affected.
Additional
Rules and Commands
We've added a number of new Rules and Commands including Basic Run
Around Train (decouple and couple at the other end of the consist)
and the Schedule Rule (see above). There are also some more advanced
Rules which allow you to link Rules together for more complex operations.
Please note that anything other than Basic Run Around Train need
to be performed manually.
New
Multi-Industry
The new Multi-Industry is a completely flexible industry type that
you can set up to act like a grain silo, a cattle yard or anything
your imagination requires. (Of course you may have to download a
new commodity from the Download Station or make your own). You can
set inputs, outputs, queue sizes, waybill settings and more. Once
you understand the power of this short piece of track, you can set
up literally dozens of industries on the one route.
New
Train Portal
The Portal is a powerful new asset that acts like an "off-map"
staging area, it can add/remove trains from your route and also
change the latent state of the train.
You can move trains, produce new ones and also use the Portal to
load and unload your trains and return them onto your map. You can
even move a train from one portal to another and have in appear
after a predetermined time.
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Detailed
Feature List
Timetables
- choose your train then set station arrival and departure times.
- save unlimited schedules per route
- new Driver Timetable interface

Passengers
- passengers visibly load and unload at specific passenger enabled
stations
- doors open and close, passengers visible inside specific passenger
enabled carriages
- a separate invisible passenger enabled station available for download
to coincide with the release of SP2. This station allows passenger
enabled stations (such as 3rd party content) to appear as it is
passenger enabled
- set passenger numbers per station and choose from 3 peak hour
settings
- set stations to terminus, standard, large or small to determine
% of passengers who alight at each station

AI/signaling
- braking distances adjusted
- multiple trains allowed in same direction on one junction to junction
track segment
- junctions revert to default position after train passes
- signals change at start of train not end!
- added priority trackmarks (and priority command) to determine
preferred track for each train
- trackmarks, priority markers and direction markers all show on
mini-map
- Driver messages indicate why they require assistance (e.g. waiting
for access to junction)

Driver
HUD
- wheelslip and dynamic braking show on HUD
- new Next Speed Sign/Distance rule
Mini-map overhaul
- toggle display options (signals, text, trackmarks etc)
- greater zoom range
- new icons for triggers etc
- non-overlapping text labels
Driver Orders/Commands
- add driver orders in Surveyor and save orders
- improved order display
- scrollable orders list
- insert, delete, move orders
- Drive to and Drive to Trackmark lists show all items
- more drivers added
- New basic 'runaround train' command


Rules
- greater flexibility and expanded functionality of session rules
- improved interface (larger resizable windows, description text,
checkboxes)
- new progressive, random and simultaneous rules systems
- allow movement in 3D world during rule set-up
Interactive Industries
- improved commodity interface
- set multiple goods per queue
- additional parameters exposed (set waybill % etc)
- added more detail to industry and car dialogues

New Train "Industries"
- Resource tunnel - trains can be loaded/unloaded magically in the
tunnel and return onto map at a defined time
- Map exit/entry tunnel which "accepts" any train that
enters and "produces" new ones at a scheduled time
- resource/commodity loading or unloading also possible

Other
- optimized loading times, caching
- support for entering foreign language characters
- pantographs operate in cab mode
- new icons for "QuickStart Driver Session" and "Edit
Rules"

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Service Pack 1 - Steam Update
Detailed Feature List:
·
New Hotkeys for firebox doors, operating regulator, cut-off, injectors
and blower
SP1
provides the following additional keyboard functionality:
Firebox
doors open/close KP 1, KP End
Regulator open W, Full stop, KP 8, KP up
Regulator close S, Slash, KP 2, KP down
Reverser forward F, KP Star
Reverser reverse R, KP Slash
Injector increase I
Injector decrease O
Blower increase N
Blower decrease Shift N
(Please
note: KP = Keypad located on the right of your keyboard)
·
Major improvements to steam physics
-
Steam locos function more prototypically.
- Locomotives
can be left on standby with their resources being consumed
at a prototypical rate. The rates of coal, water and steam
consumption have been reduced when a loco is unattended.
- In
Cab Mode, consumption of coal, water and steam is more prototypical
during operation.
- Top
speeds have been checked against available prototypical data
and corrected for all steam engines.
·
New
cab interiors for Mallard and Flying Scotsman
- Based
on research carried out at the National Railway Museum in York.
- Highly
representative of Gresley's cab interior characteristics taking
into account changes over time
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Loading & caching optimizations
- Layout's
now load on average 10 to 30% faster.
·
AI trains no longer prefer driving left 
- Trains
using the 'Drive' command previously always took the left route
at junctions where possible. Now they proceed through the junction
without changing it if the track ahead is clear. If the track
ahead is blocked, a more appropriate track will be chosen.
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· Scenery objects animating correctly
- This
includes objects such as windmills, balloons, etc.
·
Scenario scripts can be encrypted using the supplied encryption
program.
- This
enables the protection of 3rd party script development.
·
Individual Driver Orders can be deleted
- Simply
hold control and click on any visible order to remove unwanted
instructions.
·
Trainz Download Helper improvements (Lots of thanks to the
Trainz Community for their many suggestions)
- Trainz
Download Helper now supports saving backup copies of CDP archives
to a path that you specify.
- Trainz
Download Helper and the integrated Trainz Exchange supports resume
of downloads allowing you to continue installing after an interrupted
download.
- Trainz
Download Helper supports Ultimate Trainz Collection.
·
Better handling of duplicate KUIDs
- When
custom content is installed that duplicates Auran supplied TRS2004
content, TRS2004 will move the duplicate content to a 'removed
content' folder.
- When
multiple copies of the same custom content are installed, TRS2004
will choose a single version of the content and ignore the others.
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Download Station Enhancements
- KUID2
formatted content can obsolete KUID formatted content.
- Uploaded
Content can be set as invisible on the Download Station but able
to be downloaded via the Download Helper application.
- The
following unpublicized Download Station enhancements are available
now.
- Content
is available on the Download Station and downloadable via
the Trainz Download Helper.
- Content
can be linked to a third party website for downloading and
is downloadable via the Trainz Download Helper.
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