The Tactics Engine, which was developed by Auran and is used to power Dark Reign is an advanced 2d strategy game engine that has many of the features normally associated with a true 3d engine. Some of these include real time map creation, phong altitude shading and true line of sight. The Tactics Engine is a fully customisable true engine with which you can create a new game with a new directory structure, art and control files. |
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The History of the Tactics Engine
After some 12 months of coding for Corporation - Off World, it became
apparent to us that we had developed a program with features suitable for
more than just one game. With some minor modifications, a sophisticated game
engine could be created which, rather than being specific for one game, could
be used as the foundation for a range of games. We called this the Tactics
Engine.
Tactics Engine features include:
Flexibility
Artificial Intelligence
Multiplayer
How the Engine Works in Dark Reign
The Tactics Engine is designed to allow everyone who has a part in the
production of the game creative freedom and the ability to respond to new
ideas. Much of the work can be done without changing the code that produces
the game at all.
Artists can change an amazing amount. Firstly, all of the effects and
appearances of the terrain and the rocks, trees and debris you see scattered
across maps. Next there are the units - how a unit looks and moves, the
graphics you see when the weapon fires and what appears when it hits its
target. Plus the buildings; as with units there are animations available for
various building activities and the buildings actually differ slightly
depending on the terrain you are playing on.
The designers can also count on freedom to evolve their design. The
relative attack and defensive strengths and weapon ranges, how quickly a unit
moves over all terrains and how far it can see. Whether it can change into
another unit or disguise itself. Can it fly? The list goes on... Then there
is the terrain itself and the overlays (rocks, trees and so on) which lie on
it. Do you want to be able to walk through trees and should they hide units
behind them? Can you destroy each tree and rock? Will the terrain hurt the
units over it?
You get the idea, and we haven't even mentioned the interface and the
designers' freedom with buildings.
To make things easier for you when you are configuring the Tactics Engine,
we have prepared the following manuals. To view the manuals, you will require
Adobe Acrobat Reader which is available at the: Adobe Site
(http://www.adobe.com)
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Manual
This manual describes how to configure the Tactics Engine. |
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AIP Manual
This manual describes how to configure the Artificial Intelligence
Personalities and End Condition Scenarios. |
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**Please note: This documentation was created to supplement the knowledge of someone
who understands the basic concepts behind programming and the creation of in-game
art assets. The Tactics Engine is owned by Activision, and the documentation, utilites and
additional assets on this site are no longer supported by Auran.
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